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Raidoama - Alpha

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Devlog

  • Second Beta - Music added
    February 08, 2025 by JP-Lopez
    About a week ago, I was struggling with the decision to prioritize better playability versus adding music and SFX. I opened up the question to my bootcamp-mates from "Launch a Game!", who pointed out... Continue reading
  • Beta Release!
    February 04, 2025 by JP-Lopez
    Raidoama first Beta. Includes a complete level, with loads of enemies, power-ups and a final boss. Runtime is a little over 2 mins... Continue reading
  • Alpha Released!
    January 29, 2025 by JP-Lopez#alpha
    Finally! The Alpha is here! In this first playable version, face 5 waves of enemies and defeat the very first boss. Play through should be around 2 to 3 minutes. Controls: Arrow keys to move. Spacebar... Continue reading
  • Week #1. New Designs!
    January 18, 2025 by JP-Lopez#genAI, #devlog, #design, #stable difussion
    End of week #1, I've tackled some problems with the Camera pushing the player down. I've revised the pace of the game, now it feels faster and dynamic. I have yet to revise the spawning of enemies. Th... Continue reading
  • Alpha Release Feedback
    January 14, 2025 by JP-Lopez#devlog
    Happy 2025! Let's hope this year comes with a much better vibe than 2024 (at least for me). After publishing the very first early alpha of Raidoama, I got a ton of feedback. Is great to see how member... Continue reading
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